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Dying light weapons break too fast
Dying light weapons break too fast






A few of these (vaulting over enemies, sliding from a sprint, forward roll, running up walls) are skills that you must acquire from a talent tree, which I’ll talk about later. Eventually you gain the ability to run up walls and spring off them. You can break any fall by landing on certain objects like trash piles or roof of a car, or by performing a forward roll.

dying light weapons break too fast

You can vault over short obstacles and enemies and slide under gaps from a sprint, and taking a running jump off of ramps seems to grant some vertical momentum. You can grab onto nearly any ledge that you’re pointed at, as well as hang onto ledges, posts, and other handholds and jump off in any direction. The movement is essentially the mantling mechanic you see in a lot of other games cranked up to 11. What’s so great about the gameplay, you ask? Primarily the parkour movement and first person melee combat, and how they’re tied into the other systems and level design. Though Dying Light was written off by many due to its clichés, there’s a lot of enjoyment to be had for action gameplay enthusiasts. While I have a lot of balance complaints, the core loop is quite fun and addictive, and it’s even somewhat challenging and deep.

dying light weapons break too fast dying light weapons break too fast

Dying Light is by no means revolutionary, borrowing a lot of overplayed concepts from its contemporaries - open world, zombies, climbing, crafting, leveled loot, talent tree grinding - but puts them together in a coherent package with engaging gameplay that’s all executed rather well.








Dying light weapons break too fast